In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren’t.
The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won’t), and what modern lessons GMs can learn from its brutal design.
Spoiler alert: There are puzzles. There are traps. There is no mercy.
The Origins of the TombThis episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not.
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Tyler Kamstra Ash Ely Randall James Producer DanEn liten tjänst av I'm With Friends. Finns även på engelska.