In this episode of the RPGBOT.Podcast, we discuss how to make travel an interesting storytelling device in your game. We discuss popular fiction as both good and bad examples of how to use travel, and offer suggestions for how to adapt those ideas without taking away from the rest of your game.
Special thanks to for this week's questions of the week.
MATERIALS REFERENCED IN THIS EPISODE
- RPGBOT.Podcast episodes referenced in this episode
- Articles on RPGBOT.net
- DnD 5e
- Dungeon Master's Guide (affiliate link)
- Chapter 9, under "Creating a Monster"
- Player's Handbook (affiliate link)
- Chapter 8, under "Movement"
- Pathfinder 2e:
- Core Rulebook (affiliate link)
- Page 479: Travel Speed
- https://2e.aonprd.com/Rules.aspx?ID=470
- Other Stuff
- Dijkstra's Algorithm
- Eurotrip
- Left for Dead 2
- Lord of the Rings
- Mulan 2 – Escort Mission Boogaloo
- Oregon Trail
- Oregon Trail Card Game (affiliate link)
- Red Hand of Doom (affiliate link)
- Skyrim, available now on your smart fridge or whatever
- The Mandalorian – Chapter 10: The Passenger
- Wheel of Time (affiliate link)
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