In this episode of the RPGBOT.Podcast, we discussing movement mechanics in TTRPGs. We discuss the differences in how different games handle movement, how movement fits into the action economy, and complex tactical things like opportunity attacks and how they fit into the design of games. We also offer a simple, usable solution for tactical movement in theater of the mind.
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Materials Referenced in this Episode
RPGBOT.Podcast Episodes
- RPGBOT.Podcast S2E7 – Random Encounters
- RPGBOT.News – The One Ring 2nd Edition
- Mörk Borg Cult: Heretic – RPGBOT.News S2E32
- ALIEN RPG – RPGBOT.News S2E34
Articles from RPGBOT.net
DnD 5e
Other Stuff
- A Knight's Tale
- Alan Tudyk
- Alien RPG
- d20 Star Wars RPG
- DnD 3.x
- Fantasy Flight Star Wars RPG (affiliate link)
- Lord of the Rings
- Mork Borg
- Pathfinder 1e
- Pathfinder 2e
- The square root of 2 is 1.41421356237
- Vampire: The Masquerade (affiliate link)
Cover Image by Danny Springy from Pixabay.
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