In this episode of the RPGBOT.Podcast, we discuss flight. We examine the state of flight rules in DnD 5e and PF2 and take a peek at DnD 3.x and PF1 for comparison, then we explore how to handle flying enemies from a player's perspective and how to handle flying players from a GM/DM perspective. We also take a brief aside into how cool airships are.
Special thanks to @SenChatterton on Twitter for the question of the week this week.
MATERIALS REFERENCED IN THIS EPISODE
RPGBOT.Podcast Episodes
Dungeons and Dragons 5e
Pathfinder 2e
DnD 3.5
Other Stuff
- BESM d20 Revised Edition (affiliate link)
- Final Fantasy 6
- My Little Pony: Friendship is Magic
- Roll20 Equation for range while flying: [[[[(?{vertical distance|0}**2)+(?{Horizontal distance|0)**2)]]**.5]]
- X-Men: Fastball Special
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