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Rule of Carnage: Designing Better Miniatures Games

Ep 90: Miniatures Game Design - Narrative VS Competitive, the LIE!.

34 min20 november 2023

Many games choose to present themselves as being part of a dichotomy where on one side there is narrative and the other is competitive, as though a game can only be one or the other. We think that's pretty much utter bunk. The two just are not connected, a game can be neither, or both. So let's all agree to stop pretending otherwise shall we? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.


Check out Man O' Kent Games here: ⁠⁠⁠⁠https://www.manokentgames.com⁠⁠⁠⁠

Check out Planet Smasher Games here: ⁠⁠⁠⁠http://planetsmasher.games⁠⁠⁠⁠

Take a look at the podcast as a video on YouTube: ⁠⁠⁠⁠Rule of Carnage - YouTube⁠

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Rule of Carnage: Designing Better Miniatures Games med Glenn Ford and Mike Hutchinson finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.