In Episode 92 when you create a game you create a world, which is great, but how specific should you be about that world? How much creativity should you leave players to build their own version of it, and what exactly does specificity look like in terms of games? These questions and more go totally unanswered in this chat. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Fler avsnitt av Rule of Carnage: Designing Better Miniatures Games
Visa alla avsnitt av Rule of Carnage: Designing Better Miniatures GamesRule of Carnage: Designing Better Miniatures Games med Glenn Ford and Mike Hutchinson finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
