After Figma's dramatic journey from a failed $20 billion acquisition to a successful IPO, the design world is buzzing.
In this essential episode, renowned design systems expert Dan Mall breaks down everything product designers need to know about building scalable design systems in the Figma era.
🎯 What You'll Learn:
Why most design systems fail (and how to build ones that actually get used)
Dan's "pilot approach" to design systems that saves companies millions
How to get stakeholder buy-in without building everything first
Why Figma's success doesn't solve the designer-developer handoff problem
The future of design democratization and what it means for your career
Dan Mall shares hard-won insights from 25+ years in design, including his journey from agency owner to design systems authority. He reveals why design systems should focus on "common" components rather than "foundational" ones, and how to avoid building a "design system ghost town."
Connect for more good energy ⚡️
https://www.seratajima.com/links
Chapters 📖
[00:00:00] Introduction & Figma IPO Context
[00:01:22] Meet Dan Mall: From Agency Owner to Design Systems Expert
[00:02:26] Origin Story: From 3D Animation Dreams to Design Reality
[00:04:38] The Life-Changing Decision: Starting Super Friendly Agency
[00:07:46] Work-Life Balance: The 40-Hour Agency Owner
[00:09:11] The Design Systems Journey Begins
[00:10:54] Design Systems Fundamentals: Beyond UI Kits
[00:14:23] Getting Buy-In: The Wrong Way vs. The Right Way
[00:16:53] The "Pilot Approach": Focus on Common, Not Core
[00:19:33] Designers Must Learn Business Language
[00:21:34] Seeing Impact: Why Designers Need User Contact
[00:23:50] Agency Work vs. Tech Bubble Reality
[00:24:23] Navigating Politics: Simple Frameworks for Complex Problems
[00:27:07] The Staff Augmentation Trap
[00:29:08] Steve Jobs vs. User-Driven Design
[00:30:04] Scale Challenges: When Design Systems Get Smaller
[00:33:22] Templates vs. Components: What Users Actually Want
[00:36:15] Starting with Business Context, Not Audits
[00:39:04] Handling Component Requests: The Three-Team Rule
[00:42:12] The Collection Philosophy
[00:44:14] Figma Reality Check: The Parity Problem
[00:46:18] Tokens and Variables Explained
[00:47:13] The Figma Incentive Misalignment
[00:49:32] Getting Started: User-Centric Design Systems
[00:52:22] Public Design Systems: Portfolio and Recruiting Tool
[00:54:03] Future Predictions: Democratizing Design
[00:56:04] Collaboration Over Gatekeeping
[00:56:40] Wrap-up and Resources
Where to find Dan Mall 🔎
Design Systems: https://designsystem.university/
LinkedIn: https://www.linkedin.com/in/danmall/
Twitter / X: https://twitter.com/danmall
Website: https://danmall.com/
___________________________________________________________
I'm Sera Tajima, Startup Advisor & Climate Tech Investor. 🤙
I talk about:
→ Tech
→ Climate
→ Consciousness
→ Tea