It’s often said that trade is the lifeblood of the Third Imperium. And in the Core Sector, it operates on an extraordinary scale. In this episode of Signals from the Core, we examine how to run the traditional merchant and trade-based campaigns players of the Traveller roleplaying game are so familiar with when set in the Imperial Core. We explore the Sylean Main, the corporations competing to control it, the political forces and situations shaping commerce, and whether an independent crew can still make a living in the Imperial heartland. Plus, Captain Aurelius answers the question, “Could you really run a Firefly-style campaign here?”
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