The purest juxtaposition that reveals the absurdity of "take that" effects can be found in many of your heavier games and some consims with cards. You gather the resources, marshal your forces, laboriously haul those troops hither and yon, and then sometimes have to manage some activation tokens or whatnot to finally get it on. And then your opponent plays the "nuh uh" card. Fun!
01:19 AYURIS: Daybreak (Matt Leacock & Matteo Menapace, CMYK, 2023)
Games Played Last Week:
04:35 -Star Wars Unlimited (Jim Cartwright, Tyler Parrott, Daniel Schaefer, & Jeremy Zwirn, Fantasy Flight Games, 2024)
09:33 -Steam Power (Martin Wallace, Wallace Designs, 2024)
16:20 -Spot It! Bluey (Denis Blanchot, Jacques Cottereau, Guillaume Gille-Naves, & Igor Polouchine, Blue Orange, 2025)
19:15 -Mosaic: A Story of Civilization (Glenn Drover, Forbidden Games, 2022)
21:47 -TowerBrix (Simon Thomas, KOSMOS, 2024)
25:46 -Walk the Plank: Deluxe Edition (Shane Steely & Jared Tinney, Mayday Games, 2017)
28:36 -Bomb Busters (Hisashi Hayashi, Pegasus Spiel, 2024)
32:47 -Paint the Roses (Ben Goldman, North Star Games, 2022)
38:24 -Kinfire Delve: Scorn's Stockade (Kevin Wilson, Incredible Dream Studios, 2024)
41:55 -Transgalactica (Daniele Tascini, Devir, 2025)
49:15 -Phantom Division (Pete Ruth & Mark Thomas, Phantom Horizon, 2026)
News (and why it doesn't matter):
55:14 Looking forward to SVWAGCon!
55:43 Topic: Take That
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