Testing in video games has been relatively stagnant for over 30 years, but that's about to change. Find out how in this episode with Shane Evans, a co-founder of GameDriver. GameDriver is a framework for automating in-engine tests, giving developers and testers complete control over game actions during replay in either development or standalone builds. Listen in to learn how early adopters of GameDriver have been able to significantly reduce their time spent on manual testing. Check it out!
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