Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Watch this episode on our Youtube channel.
Fler avsnitt av The AIAS Game Maker's Notebook
Visa alla avsnitt av The AIAS Game Maker's NotebookThe AIAS Game Maker's Notebook med Academy of Interactive Arts & Sciences finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
