Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structure; designing a game where players feel the consequences of their decisions; and the importance of Czech culture and history to the look and feel of the Kingdom Come experience.
This episode is supported by Xsolla
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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