Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.
Fler avsnitt av The AIAS Game Maker's Notebook
Visa alla avsnitt av The AIAS Game Maker's NotebookThe AIAS Game Maker's Notebook med Academy of Interactive Arts & Sciences finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
