
The Board Game Design Lab
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
29 min•16 mars 2022
Om avsnittet
Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.
The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.
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