Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.
We talk about how to make things thematic, the best number of resources, route obstacles, and more.
We talk about how to make things thematic, the best number of resources, route obstacles, and more.
And be sure to check out Marce’s pick-up and deliver game on Kickstarter HERE.
The post How to Design a Pick-up and Deliver Game with Marcel Köhler appeared first on Board Game Design Lab.
Fler avsnitt av The Board Game Design Lab
Visa alla avsnitt av The Board Game Design LabThe Board Game Design Lab med Gabe Barrett finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
