In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more.
You can find James’s game design lectures and articles here: https://crabfragmentlabs.com/lecture-hall
And here’s that video he mentioned about goats: https://www.youtube.com/watch?v=58-atNakMWw
The post How to Design Fun Games with James Ernest appeared first on Board Game Design Lab.
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