John D’Angelo, desinger of Runelords, discusses how to receive, process, and utilize feedback.
Whether you’re talking to playtesters, gamers, members of your target audience, or anyone else, it’s important to know how to take in feedback, and it’s vital to know how to use it to make your games better.
And be sure to check out John’s game, Runelords, on Kickstarter HERE.
The post How to Process Feedback with John D’Angelo appeared first on Board Game Design Lab.
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