For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.
Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.
The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.
Fler avsnitt av The Board Game Design Lab
Visa alla avsnitt av The Board Game Design LabThe Board Game Design Lab med Gabe Barrett finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
