The summer of 1984 and Activision lights a fire under Davd Crane's butt, giving him and his team six weeks to get a computer game out to ride the hype-wave of smash hit supernatural comedy movie, Ghostbusters. 40 years later, Leon, Chris O, Chris W, Jesse and community contributors fire up unlicensed nuclear accelerators and wave P.K.E. Meters at the C64 resulting software, as well as its many conversions to other formats.
Fler avsnitt av The Cane and Rinse videogame podcast
Visa alla avsnitt av The Cane and Rinse videogame podcastThe Cane and Rinse videogame podcast med Cane and Rinse finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
