Installation artist, juggler, balloon artist and first-time game developer William Chyr told himself it would take three months to design a Portal-sized puzzle game. Seven years later, he released a 'counterfactual physics game' that captures the spirit of both M.C. Escher's mind-bending work and the Paris scene in Christopher Nolan's Inception. Thomas, Brian and Chris Worthington chat about the impossible spaces, the minimalist vibes, and puzzle mechanics of this striking game.
Fler avsnitt av The Cane and Rinse videogame podcast
Visa alla avsnitt av The Cane and Rinse videogame podcastThe Cane and Rinse videogame podcast med Cane and Rinse finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
