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The Covenant Cast

147: How to Ruin a Game, Part 4 - Production

1 tim 9 min17 augusti 2020

There's a hard reality behind every expandable game. The system can be perfectly designed without extraneous, floating information and rules bloat. The content can stick to first principles while adding exciting new decision points. The organized play program can be robust and focused on the right things. But if production is erratic, delayed, and uncertain, none of it matters.

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