Games are living entities, expanding and changing as time goes on. But what happens when something gets out of balance? Zach, Steven, and Robert hunt for the definition of a balanced game and why it is important, and sort through the various tools designers use to restore harmony. Stick around for Zach's take on the recent X-Wing FAQ and a few special memories from past convention trips!
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You can find us at teamcovenant.com
Our about page: teamcovenant.com/about
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