Ryan "Morello" Scott joins Dirk and David on the show to discuss his design axiom: balance isn't important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot's new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.
Fler avsnitt av The Game Design Round Table
Visa alla avsnitt av The Game Design Round TableThe Game Design Round Table med Dirk Knemeyer & David V. Heron finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
