Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew's attitude toward storytelling, how to manage a project long-term, how to focus on what's important, and knowing when you need help.
Fler avsnitt av The Game Design Round Table
Visa alla avsnitt av The Game Design Round TableThe Game Design Round Table med Dirk Knemeyer & David V. Heron finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
