On today’s episode we dive into the nightmare that was 6th edition. Sure being able to advance was an great asset to the game, as was 2D6 charge. But then there was the addition of the snap shot, which started great (yay we can shoot heavy weapons) and became terrible (units that can only be hit on 6’s). We then jump into how the edition began to get rough, with Daemon flying circus, flyers in general, psychic powers from hell, and more. Jump in and join us on a trip down maybe not the happiest memory lane.
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