This week on The Edit: five fresh headline stories from across fashion and technology receive the quickfire analysis treatment.
First: Anthropic releases and is then forced to retract its new Fable 5 model - https://www.anthropic.com/news/fable-mythos-access
Second: new data from Adobe suggests that AI interactions can increase retail conversions by 54%, and token budgets per employee appear less out-of-control than analysts suspected - https://business.adobe.com/blog/adobe-report-ai-traffic-travel-sites-surges-200-percent and https://ramp.com/data/ai-index
Third: Epic Games' demonstration of their creative teams' worfklows, which incorporate some AI, ignites debate. At the same time, the company set out its stall for seeing Unreal 6 as the opportunity to massively expand the utility and portability of skins - https://www.ign.com/articles/fortnite-maker-confirms-how-it-uses-generative-ai-to-help-create-concept-art-and-designs-for-new-skins and https://www.theverge.com/games/951785/epic-games-fortnite-unreal-fest-2026-unreal-engine-6-ai-metaverse
Fourth: secondary market giant StockX will be opening its first permanent retail store, as well as allowing for live shopping and direct interactions between sellers and buyers: https://fashionunited.uk/news/retail/stockx-reopens-soho-store-as-its-first-permanent-retail-location-in-the-us/2026061788698 and https://www.businessoffashion.com/briefings/sports/the-kicks-you-wear-why-stockx-is-launching-live-shopping/
Fifth: Charlotte Tillbury makes a renewed case for the "beauty technology" label, and we consider the advantage that beauty has over fashion when it comes to locating innovation closer to the consumer - https://www.fastcompany.com/91556648/why-i-designed-charlotte-tilbury-beauty-as-a-technology-company
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