
Resident Evil (2026): What Worked, What Didn’t & Zach Cregger’s Vision
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What works—and what doesn’t—in Zach Cregger’s Resident Evil (2026)? Krloz and Rick from Frightology Degree discuss the horror film’s scares, pacing, mix of horror and comedy, and connection to the Resident Evil video games. They also debate whether the film needs to stay faithful to the games, what could have worked better, and whether it’s a movie worth owning on physical media.
We talk about Cregger's approach to the material, the success of Obsession and what it says about the current appetite for horror, the movie's atmosphere and scares, its shift in tone once the story reaches Raccoon City, the supporting characters, and that divisive final stretch.
Rick also shares his perspective as a longtime Resident Evil video-game fan, while Krloz comes at the movie more as a casual viewer — making for a conversation about whether the film needs to be faithful to the games to work.
We cover:
- Resident Evil (2026) first reactions
- Zach Cregger's direction and horror style
- The balance between horror and comedy
- What works in the film's first half
- The shift in tone and pacing
- Raccoon City, the hospital and lab sequences
- Favorite scares and moments
- What could have been done differently
- Whether Cregger should make a sequel
- Would we see it again — and would we own it on physical media?
Plus, Rick talks about his horror writing, his Substack, and Frightology Degree Podcast, where he's taking his friend Tom deeper into the world of horror.
Follow Rick:
📚 Horror writing: rickshorrorflicks.substack.com
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