In the final episode of our series on computers, I give an introduction to high-level programming languages, how they relate to assembly language and machine code, and how the compiler converts high level programs into a form that can be executed by the processor. I then outline some of the key components to high-level programming, such as data structures, control structures, and algorithms, before sketching an example implementation of a simple game. I conclude with an integrative summary of computer structure from silicon up to the operating system.
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