Josh Sawyer (Fallout: New Vegas, Pillars of Eternity) joins us to discuss Obsidian's historical, narrative-driven adventure game Pentiment. We chat about text boxes as game feel, creating hard player choices that don't feel bad, and putting yourself in your art.
Show Notes:
Pitching a 16th Century Murder Mystery - AIAS Game Maker's Notebook
So where *is* Tassing, actually? (Tumblr post)
Fler avsnitt av The Secret Lives of Games
Visa alla avsnitt av The Secret Lives of GamesThe Secret Lives of Games med The Secret Lives of Games finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
