Megacrit's Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.
Things we discussed:
GDC talk - Slay the Spire: Metrics Drive Design and Balance
Why Revealing All is the Secret of Slay the Spire's Success
How Slay the Spire's Original Interface Almost Killed the Game
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