Martin Jonasson (holedown) joins us to extract the juiciness that powers his "delightful spectacle of bouncing," reveals the truth behind his rounded corners, and discusses the aesthetic and scope commitments that drove games like twofold inc. and rymdkapsel.
Some things we discussed:
grapefrukt games
holedown
twofold, inc.
rymdkapsel
jesus vs. dinosaurs
Juice it or lose it
Breakout: Pilgrim in the Microworld
experimental gameplay project
vectorpark
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