Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself.
Show notes:
Indie Game Dev: Getting Feedback
Slay the Spire: Metrics Driven Design and Balance
Playtesting: Avoiding Evil Data
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