Non Player Characters --NPCs for short-- have always been a huge part of what makes video games engaging, from Cortana in Halo to Navi in The Legend of Zelda. But interactions with NPCs were always limited to a pre-written script. Until now. Purnendu Mukherjee is the CEO of Convai, a platform that enables developers to create NPCs with human-like conversational abilities. He joins Bilawal to chat about our evolving relationship with "AI characters” and what we gain and lose when our digital relationships are so life-like, it almost doesn’t matter who (or what) is on the other end.
For transcripts for The TED AI Show, visit go.ted.com/TTAIS-transcripts
Learn more about our flagship conference happening this April at attend.ted.com/podcast
Hosted on Acast. See acast.com/privacy for more information.
Fler avsnitt av The TED AI Show
Visa alla avsnitt av The TED AI ShowThe TED AI Show med TED finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
