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The (Unofficial) Unreal Engine Podcast
The (Unofficial) Unreal Engine Podcast

FMX 2026 Spatial Storytelling Track - No Instructions, No Controllers: Building Mixed Reality Attractions for the Real World

53 min•3 juli 2026

Om avsnittet

How do you design a mixed reality attraction that works for families, first-time players, noisy public spaces, and people of all ages without relying on instructions, traditional UI, controllers, or even headset straps?

In this episode, Allan Yde shares a practical breakdown of building large-scale mixed reality experiences for location-based entertainment. He explores the realities of designing for public venues where players need to understand the experience immediately, interactions must feel natural, and every object should respond in a satisfying way.

Topics include hand tracking, no-controller interaction design, diegetic UI, physical wand prototypes, non-linear attraction layouts, spell-based mechanics, simplifying puzzles, testing outside the studio, designing for children and older adults, and using body occlusion to keep shared MR spaces safe.

A grounded look at what it takes to move mixed reality beyond the prototype stage and into real-world attractions people can actually play, understand, and enjoy.

The (Unofficial) Unreal Engine Podcast med Jacob Feldman and Alex Coulombe finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.