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Jonathan Blow: game mechanics, consciousness, free will
0:00 Intro
2:46 Jon recounts people using him for clicks
5:53 Too many wannabe gurus, lack of instruction
8:00 Curt's manipulation of formal film aspects
9:34 Goal of understanding the universe
17:23 Understanding self vs universe
19:41 Limits of language and truth
25:10 Video game design and building a TOE
33:22 What works in Braid aesthetics
44:03 Game mechanics vs theme
54:29 Struggling to explain true art
56:06 True art vs propaganda
1:04 01 Dislike of contemporary art
1:12 06 Jon on game reviews and art
1:32 32 Specifics of Jon's game design
1:42 02 Rupert Spira in The Witness
1:47 08 Original ideas are difficult
1:49 34 Meditation and insights
2:00 20 Materialism vs qualia vs stories vs models
2:06 25 Wolfram's physics model
2:09 21 Free will is too simple
2:16 12 Super Bunyhop & Joseph Anderson review
2:16 39 Dunkey?
2:16 45 VR interesting but not for immersion
2:22 54 Stanley Parable
2:23 36 OpenAI applied to games
2:26 00 Unreal Engine 5 hype?
2:31 24 [ForceField] Henri Bergson
2:32 49 [stef] Subconscious artistic expression
2:34 41 [Steven Brent] Games vs other media emotions
2:36 45 [Pooja Soni] Games helping mental illness
2:40 27 [James R] Mind uploading
2:43 31 [Tom] Analytic vs intuitive vs supra‑rational
2:45 34 [Chris Merola] Sausage Roll praised
2:48 42 [championchap] Aphantasia and design
2:49 50 [Brian Mauch] Industry criticism
2:51 41 [James Jones] Neuralink
2:53 37 [Johannes Norrbacka] Jai language opinions
2:56 33 [Lara Lebeu] Connection to non‑duality teachers
2:59 35 Societal stagnation point
3:04 00 [Mr. K] Kojima speculation
3:04 16 [ZenoEvil - Meaning Machines] Braid copycats
3:06 31 [Wes Lord] Burnout and motivation
3:08 45 [bc1n0] Beta access request
3:10 54 [Michael Bespalov] Hades early access model
3:13 22 Playtesting methods
3:15 25 [Ivan] Free speech
3:21 07 Weinstein, Thiel, stagnation revisit
3:26 02 SCRUM vs Kanban work process
3:29 49 [Ruari VK] Why it's called The Witness
RESOURCES:
- YouTube: https://youtu.be/80f47smhYEI
- Jon's talk on video game ideas: https://youtu.be/CCVVLAs9mJU
- Jon's talk on motivation and burnout: https://youtu.be/i7kh8pNRWOo
- Iain McGilchrist interview: https://youtu.be/M-SgOwc6Pe4
- Rupert Spira interview: https://youtu.be/ocP6JSyicY0
- Patreon: https://patreon.com/curtjaimungal
- Crypto: https://nowpayments.io/donation/TOE
- PayPal: https://tinyurl.com/paypalTOE
- Twitter: https://twitter.com/TOEwithCurt
- Discord Invite: https://discord.com/invite/kBcnfNVwqs
- iTunes: https://podcasts.apple.com/ca/podcast/better-left-unsaid-with-curt-jaimungal/id1521758802
- Pandora: https://pdora.co/33b9lfP
- Spotify: https://open.spotify.com/show/4gL14b92xAErofYQA7bU4e
- r/TheoriesOfEverything: https://reddit.com/r/theoriesofeverything
0:00 Intro
2:46 Jon recounts people using him for clicks
5:53 Too many wannabe gurus, lack of instruction
8:00 Curt's manipulation of formal film aspects
9:34 Goal of understanding the universe
17:23 Understanding self vs universe
19:41 Limits of language and truth
25:10 Video game design and building a TOE
33:22 What works in Braid aesthetics
44:03 Game mechanics vs theme
54:29 Struggling to explain true art
56:06 True art vs propaganda
1:04 01 Dislike of contemporary art
1:12 06 Jon on game reviews and art
1:32 32 Specifics of Jon's game design
1:42 02 Rupert Spira in The Witness
1:47 08 Original ideas are difficult
1:49 34 Meditation and insights
2:00 20 Materialism vs qualia vs stories vs models
2:06 25 Wolfram's physics model
2:09 21 Free will is too simple
2:16 12 Super Bunyhop & Joseph Anderson review
2:16 39 Dunkey?
2:16 45 VR interesting but not for immersion
2:22 54 Stanley Parable
2:23 36 OpenAI applied to games
2:26 00 Unreal Engine 5 hype?
2:31 24 [ForceField] Henri Bergson
2:32 49 [stef] Subconscious artistic expression
2:34 41 [Steven Brent] Games vs other media emotions
2:36 45 [Pooja Soni] Games helping mental illness
2:40 27 [James R] Mind uploading
2:43 31 [Tom] Analytic vs intuitive vs supra‑rational
2:45 34 [Chris Merola] Sausage Roll praised
2:48 42 [championchap] Aphantasia and design
2:49 50 [Brian Mauch] Industry criticism
2:51 41 [James Jones] Neuralink
2:53 37 [Johannes Norrbacka] Jai language opinions
2:56 33 [Lara Lebeu] Connection to non‑duality teachers
2:59 35 Societal stagnation point
3:04 00 [Mr. K] Kojima speculation
3:04 16 [ZenoEvil - Meaning Machines] Braid copycats
3:06 31 [Wes Lord] Burnout and motivation
3:08 45 [bc1n0] Beta access request
3:10 54 [Michael Bespalov] Hades early access model
3:13 22 Playtesting methods
3:15 25 [Ivan] Free speech
3:21 07 Weinstein, Thiel, stagnation revisit
3:26 02 SCRUM vs Kanban work process
3:29 49 [Ruari VK] Why it's called The Witness
RESOURCES:
- YouTube: https://youtu.be/80f47smhYEI
- Jon's talk on video game ideas: https://youtu.be/CCVVLAs9mJU
- Jon's talk on motivation and burnout: https://youtu.be/i7kh8pNRWOo
- Iain McGilchrist interview: https://youtu.be/M-SgOwc6Pe4
- Rupert Spira interview: https://youtu.be/ocP6JSyicY0
- Patreon: https://patreon.com/curtjaimungal
- Crypto: https://nowpayments.io/donation/TOE
- PayPal: https://tinyurl.com/paypalTOE
- Twitter: https://twitter.com/TOEwithCurt
- Discord Invite: https://discord.com/invite/kBcnfNVwqs
- iTunes: https://podcasts.apple.com/ca/podcast/better-left-unsaid-with-curt-jaimungal/id1521758802
- Pandora: https://pdora.co/33b9lfP
- Spotify: https://open.spotify.com/show/4gL14b92xAErofYQA7bU4e
- r/TheoriesOfEverything: https://reddit.com/r/theoriesofeverything
Theories of Everything with Curt Jaimungal features long-form, technically detailed interviews with leading researchers in physics, mathematics, consciousness, and philosophy, exploring topics at the level of active research. For academics, graduate students, and anyone seeking depth beyond popular science.
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