Troy takes a victory lap after finishing his National Character series, and together with Rob delves deeper into some of the themes he brought up in the series, and considers some stray ideas that didn't quite make the final cut. Can stereotypes ever really be escaped, and do we even want to escape them when they provide such a reliable shorthand in strategy games? How would national character be portrayed by someone other than Anglo-American game designers, and does national character find a compelling expression in peaceful pursuits?
Fler avsnitt av Three Moves Ahead
Visa alla avsnitt av Three Moves AheadThree Moves Ahead med Idle Thumbs finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
