Rob hosts a conversation with Catalyst Game Labs' Randall Bills and Piranha Games' Russ Bullock and Bryan Ekman. Such a group can only mean one thing: BattleTech discussion. Does the BattleTech board game hold up after all these years? Do the various BattleTech and MechWarrior games and books create difficult expectations for what a mech game "should" be? What are the benefits of having a gameworld with so much history, and how do BattleTech-related games tap into it? How do the board games influence the upcoming MechWarrior Online?
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