For years, there existed a church and state separation between the world of video games and business training. Even concepts of ‘gamification’ haven’t much moved the needle when it comes to figuring out new ways to train people beyond papers, lectures and presentations. But with better technology now available, businesses can create “games” that will offer better training and education for workers. Keith Shaw chats with Sam Glassenberg, CEO of medical games company Level Ex, about what is causing this shift in the market.
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