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two & a half gamers

Elder Scrolls Castles: Flop with the most successful iteration of this core gameplay

47 min23 september 2024

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/pjIeovlSVKI

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda

00:00 Epic intro

01:15 Introduction to Elder Scrolls Castles

03:13 Performance Metrics and Initial Reception

05:50 Comparative Analysis with Similar Games

07:46 Gameplay Mechanics and Features

11:04 Innovations in Game Design

16:29 Monetization Strategies and Revenue Insights

31:02 Creative Marketing Approaches

35:07 Final Thoughts and Future Outlook

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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Takeaways


Elder Scrolls Castles launched with significant initial downloads but saw a sharp decline shortly after.


The game is compared to Hustle Castle and Fallout Shelter in terms of gameplay mechanics and monetization.


Innovations in gameplay include aging mechanics and a reigns system that affects player decisions.


The hosts express concerns about the game's lack of content and potential for long-term engagement.


Marketing strategies for the game are critiqued, highlighting a need for more diverse creatives.


The performance metrics indicate a need for improved user acquisition strategies.


The conversation emphasizes the importance of player happiness and engagement in mobile games.


The hosts predict a fate similar to Warcraft Rumble for Elder Scrolls Castles if content does not improve.


Monetization strategies are discussed, with insights into revenue generation and player spending.


The episode concludes with a call for better production vision in mobile game development.

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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric.

Latest article - https://lancaric.substack.com/p/creative-trends-in-mobile-games-august?r=7qqaf&utm_campaign=post&utm_medium=web&triedRedirect=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

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