
🚨Lily's garden & Loomit: How Top Games Make Money From Ads
Om avsnittet
In this special episode, we sit down with Tactile Games and Loomit to break down how ad monetization actually works at scale - using Lily’s Garden as a real-world example.
https://loomit.ai/
https://meetings.hubspot.com/iortizf/25gamers?uuid=c4c16368-14b8-4277-9ab2-ab55d5614c2d - to book a meeting
From segmentation and A/B testing to dynamic floors, multiple ad units, and user-level optimization — this episode goes deep into the systems behind modern ad revenue.
We also tackle the biggest challenges in ad monetization today:
• Cannibalization vs incremental revenue
• Ad quality vs revenue trade-offs
• Why most setups leave money on the table
• How AI and automation are changing AdMon
🎯 KEY TAKEAWAY
Ad monetization is no longer about placements.
It’s about user-level optimization, testing, and control over the auction.
https://loomit.ai/ - website
https://meetings.hubspot.com/iortizf/25gamers?uuid=c4c16368-14b8-4277-9ab2-ab55d5614c2d - to book a meeting
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg,
Special guests: Ignacio Ortiz Freuler
https://www.linkedin.com/in/iortizfreuler/
Éric Tournié
https://www.linkedin.com/in/erictournie/
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Intro and guests (Tactile + Loomit)
01:40 What makes Lily’s Garden unique
04:00 Ads in IAP-heavy games — why it’s hard
07:00 Defining non-payers and segmentation
09:30 A/B testing ad placements
12:00 Rewarded placements that actually work
15:00 Cannibalization vs incremental revenue
18:00 Mediation platforms and testing strategy
21:00 What Loomit actually does
24:00 Smart buffering and ad loading
27:00 Ad quality vs revenue tradeoffs
30:00 Bid floors and multiple ad units explained
34:00 Why most setups are suboptimal
36:30 AI, automation and future of AdMon
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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