Rewarded UA used to be a test bed. In 2026, it's a third of your UA spend. Mistplay just made it easier to scale.
We sit down with the full Mistplay leadership team — Tricia (CEO), Aaron (CCO), and Mark "Bear" Bearman (GM, B2B) — to unpack the launch of the
Mistplay Audience Network. The conversation covers the state of rewarded UA in 2026, validating rewarded as a core channel, why the category is consolidating, what the MyAppFree acquisition actually unlocks for advertisers, and how the audience network expands Mistplay reach to MyAppFree and Connected Rewards inventory with a single check-box.
If you've been treating rewarded UA as a tactical add-on rather than a core part of your stack, this episode is the wake-up call.
⏱️ TIMESTAMPS
00:00 Cold open — what the audience network means for UA
01:33 Welcome + guest intros (Tricia, Aaron, Bear)
02:55 The state of rewarded UA in 2026
06:23 Survey data: rewarded UA at 20-30% of budgets
07:29 The scale-vs-performance tension and the "patient path"
13:17 What the audience network actually is, in plain English
17:51 Brand budgets and the value-exchange opportunity
23:00 The "tick a box" advertiser experience explained
30:31 Where rewarded UA goes next — discovery + retention
📌 KEY TAKEAWAYS
— AppsFlyer's 2025 Performance Index validates what UA
managers already see in their dashboards: roughly one
third of the top UA sources are now rewarded. Three to
four years ago, rewarded was 1-3% of spend; today it's
6-10% average and climbing.
— Matej's own UA survey: rewarded UA is now 20-30% of
budget for most respondents, and 80% are planning to
increase it further next year. That makes it core, not
tactical.
— The Mistplay Audience Network = one campaign, three
inventory sources. The same Mistplay buying engine now
extends to MyAppFree and Connected Rewards (Mobvista)
inventory with a literal check-box. Tricia's framing:
"same key, more doors."
— Why MyAppFree matters specifically: brand advertisers
finally want value-exchange placements (not just gamers),
which means a third inventory stream that wasn't
monetizable through gaming alone. This is genuinely new.
— The performance-quality bar isn't being lowered to add
scale. Mark Bearman: a high-quality DAU/MAU ratio and
engagement filter still applies; the audience network
expands reach without compromising the cohort signal.
— Rewarded UA consolidation is real and rapid. Three to
five years ago, every studio was launching a rewarded
platform; now the market is consolidating around the
platforms with sustainable foundations. Tricia's
intentional framing: "platforms our partners can count
on for trusted ROAS delivery."
— Future direction: Mistplay is shifting from a closed
loyalty platform to a UA layer that handles discovery,
acquisition, AND retention as a continuous loop. The
audience network is the first piece of that vision.
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🎙️ HOSTS
Matej Lančarič — User Acquisition consultant
Felix Braberg — Ad Monetization consultant
🎤 GUESTS
Tricia — CEO, Mistplay
https://www.linkedin.com/in/tricia-han-920649/
Aaron — Chief Commercial Officer, Mistplay
https://www.linkedin.com/in/aaronthandi/
Mark "Bear" Bearman — GM, B2B Solutions, Mistplay
https://www.linkedin.com/in/mwbearman13/
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#mobilegaming #useracquisition #rewarded #mistplay
#liveops #f2p
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Felix Braberg, Matej Lancaric
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