Dan and Paul dive into the world of West Marches campaigns - a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role's new campaign borrowing some West Marches ideas, it’s the perfect time to ask: what problems does this format solve, what new ones does it create, and when does it really shine?
We'll share our own experiences running West Marches-inspired games, where they succeeded, where they fell apart, and what lessons we’ve learned along the way.
Fler avsnitt av Wandering DMs
Visa alla avsnitt av Wandering DMsWandering DMs med Wandering DMs finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
