With
Monster Hunter: World on the horizon, it seemed like the perfect time to discuss the reasons why some games—or game
series—have proven tough for us to wrap our heads around. Sometimes, it’s design. Other times, it’s the community around the game. Austin, Danielle, and Patrick hopped on microphones to use Monster Hunter as a starting point for this larger question, which dragged in everything from
Dark Souls to
Darkest Dungeon. (The embargo is up on
World next week. Stay tuned for more!).
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