Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King.
In this episode, we discuss:
- Musical Beginnings
- Sound Design
- The Rose Parade
- Film Audio Roles
- Game Audio
- Storytelling
- What to Charge
- Work Slowdowns
- Nathan's Youtube Channel
- The Reasons to Record at 192Khz
- The Inspiration of Sylvia Massey
- The Nuances of Recording Guns
- Covert Grocery Store Recording
- Inspiration from Challenges
- Gear Advice
- Helicopters
- Learning from Failure
Matt's Monologue: Audio Minimalism
Links and Show Notes
- Nathan on Linkedin: https://www.linkedin.com/in/nathanleesmith/
- Nathan's Youtube Channel: https://www.youtube.com/user/nathansleesmith
- WCA on Instagram: https://www.instagram.com/working_class_audio
- Support WCA - Go Ad-Free! https://glow.fm/workingclassaudio/
- Connect with Matt on Linkedin: https://www.linkedin.com/in/mattboudreau/
- Current sponsors & promos: https://bit.ly/2WmKbFw
- Working Class Audio Journal: https://amzn.to/2GN67TP
Credits:
- Guest: Nathan Smith
- Host: Matt Boudreau
- WCA Theme Music: Cliff Truesdell
- Announcer: Chuck Smith
- Editing: Anne-Marie Pleau & Matt Boudreau
- Additional Music: The License Lab
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