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Game Dev Podcast | Coffee with Butterscotch

[381] Question Apocalypse

49 min21 september 2022

In this episode, we discuss memoizing, robomancing, and masterminding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio. From a game’s concept to its release, you have to manage So. Many. Logistics. Mastering that art is how the battle is won… or lost. 


00:34 Intro

01:16 Thanks to our supporters! (https://moneygrab.bscotch.net)


Questions answered (abbreviated):

  • 03:15 challosis: Some parts of making a game are really fun. Some parts are really annoying. Which part of making a game feels exactly in the middle?
  • 22:32 Rayboblio: What tech or programming language are you using for your robomancing needs?
  • 30:34 Gibbs: What surprised you the most about running your own video game company? Was anything easier than you expected? What was harder?


Other things mentioned:


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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