Hey there, Shenanites! In this episode, we discuss 3D spreadsheets, rickety wood towns, and the changing architecture of the games industry. No big. We’re all swimming in a sea of arbitrary distinctions. But that doesn’t mean you can’t turn your mope into dope!
Questions answered (abbreviated):
- unanimostly: What was the most interesting software dev problem/requirement you've come across making this Levelhead?
- divo: You mentioned your PR team on a podcast. Is that a team you contract out to? What sort of things do you look for in a PR team?
- Maximilio: Someone like Jonathan Blow completely disagrees with [the acceptance of a certain amount of grind and says] it wastes and does not respect the player's time. "The Witness" involves a lot of time-intensive stuff but the grind happens in the player's head. How do you feel about Jon's view?
- That_Rumpus: Over the lifetime of the studio, is there a particular basket you're happy you put a few eggs into? Something that may/may not have paid off, but you're glad it was there?
- Challosis: What are your thoughts on self-improvement vs. self-acceptance?
To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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