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Game Dev Podcast | Coffee with Butterscotch

[Ep328] Spherical Tide Bringer

55 min15 september 2021

Hello, Shenanites! In this episode, we discuss goose mace, the black mirror effect, and a paint-by-numbers player experience. When the whole world is artificial, how do you make things not feel contrived? Just like in real life, the answer has to do with reasons. As in, you should have them. If you’re going to teach a bear ballet, you better know why you’re doing it.

Questions answered (abbreviated):

  • Mowrompa Kimmaquompa: In episode 324, y'all talked about the difficulty of worldbuilding without breaking immersion. Is there anything similar that you think about when you make game systems?

Things mentioned:

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