In this episode, we discuss layers on layers on layers. It’s more useful to think of most things in terms of levels – of accessibility, of interaction, of knowledge. When you’re designing, design with those things in mind so that you can engage different people in different ways. That’s how you move beyond one note sweets to more satisfying desserts. (Though we still wouldn’t necessarily say no to the former.)
Questions answered (abbreviated):
- TimConceivable: When you developed Crashlands, did you tailor the gameplay experience to favor a specific platform? Have you considered this with Crashlands 2?
- Beekie Boppaboop: Do you have plans for how you’ll build a community around a game that doesn’t feature community content?
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