Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Watch this episode on our Youtube channel.
Fler avsnitt av Game Maker's Notebook
Visa alla avsnitt av Game Maker's NotebookGame Maker's Notebook med Academy of Interactive Arts & Sciences finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
