The pen is mightier than the sword! This week we crack open that new book smell with a first edition copy of Vellum: the third-person literary hack-and-slash game. We navigate the maze-like stacks, pet some colorful wolf friends, and talk about how many puns is TOO many for understanding a game properly. Don’t be quick to judge a book by it’s steam store page! There’s plenty of spells and quills and swords, but remember: A game a lone a last a loved a long the-
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Transcript
1:22 - game stats
2:50 - one sentence description
6:47 - Hub world complexity and literary theming commitment
12:37 - Overly complex terminology and ability descriptions
19:04 - Enemy design and literary theme implementation
25:33 - “One more run” phenomenon and replay motivation
29:17 - Positive aspects including UI and visual effects
33:00 - Inscription system and meta progression mechanics
38:26 - Vignette encounters and their effectiveness debate
42:54 - Tome selection system and special level rules
48:07 - Progression gating and attunement level complaints
55:39 - End game content and endless mode discussion
1:01:29 - Boss strategy discovery and magical lamp exploit
1:14:13 - rankings and final thoughts
1:22:08 - similar games
1:24:50 - listener correspondence: does the GROGPOD need a public discord channel?
Next episode: 2025 Summer Music Fest
Contact us at [email protected]!
https://grogpod.zone
Intro music: My Little Brown Book - Duke Ellington, John Coltrane
Outro music: Vellum OST - Boss Battle
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